![]() ![]() ![]() This game reminds players that overcoming failure is intrinsically rewarding. ![]() This game is a love letter to failure and frustration, and to those of us who value both. If we intend to play this game to completion we might feel like masochists – why do we keep coming back for more punishment? We might ask, “Why was this torture machine created?” However, by the end of his in-game narration, Foddy makes it quite clear that he did not make this game as a sadist. Whether the calming jazz and quotes that Foddy included were truly meant to take the edge off or to add some a layer of taunt is unknown, but sometimes it feels like the latter. This game was specifically created to be as difficult as possible – to make you grimace and grunt with frustration. Getting Over It was created with complete self-awareness. When we fall and lose an hour of progress with a quiet clunk we might not hear the inspirational quotes Foddy reads for us over the ringing of frustration in our ears or, in some cases, our yelling. When we’re dangling off a corner over the abyss we can truly begin to sweat and fret. Despite there being no fall damage the stakes can truly feel very high. ![]() Getting Over It, by Bennett Foddy (the creator of the infamous QWOP), is a game that pushes us to the limits of human patience. ![]()
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